When designing my walking experience I wanted to involve some component of social justice. In Walking Exercise 1 I took a photo of a "detectable warning surface" (the studded surfaces at intersections) and became obsessed with accessibility in the city. I eventually realized that I wanted to design an experience that showcased this struggle of accessibility but for people who are able to walk. This way I am able to spread  a message that can hopefully help create a world where we better understand each other. I settled on creating an artifact that a user stands in the middle of and walks with. The artifact constrains movement and is the exact dimensions to fit through accessible doorways and terrain. It accommodates for a walking gait of just under three feet and has a front wheel that falls out when inaccessible terrain is encountered beneath it. The user is meant to wear this device and walk to their normal classes, taking into account the fact they must take an accessible route. 

This project was very holistic compared to other design projects I had to complete, as it required me to think of everything at once. I had to shift my focus from one single aspect to how all the other aspects relate to each other. I also really considered how much of a difference research plays in prototyping. By understanding accessible guidelines from my research, I was able to determine dimensions for my artifact. If the research is there, most of the answers fall into place after a bit of sketching and prototyping.
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